๐ Grades 5-6 STREAM Lessons¶
Grade Band Overview¶
| Grade Level | 5th and 6th Grade |
| Session Length | 45 minutes |
| Sessions per Year | 32-34 sessions |
| Technology Focus | Sphero (mastery), Scratch (advanced), micro:bit, robotics |
๐ Year at a Glance¶
Quarter 1: Advanced Foundations¶
| Week | Lesson | Focus |
|---|---|---|
| 1 | Welcome to C-STREAM | Community & Advanced Goals |
| 2-3 | Sphero Mastery | T, M |
| 4 | Experimental Design | S, M |
| 5-6 | Structural Engineering | E, M, S |
| 7-9 | Design Thinking: Social Innovation | E, R |
| 10 | Advanced Bridge Engineering | E, M, S |
| 11 | Gratitude Coding | T, M, R |
| 12 | Giving & Making | E, A |
| 13 | Fall STREAM Showcase | All |
Quarter 2: Digital Creation & Wonder¶
| Week | Lesson | Focus |
|---|---|---|
| 14-15 | Optics & Light | S, R |
| 16 | Astronomy | S, M, R |
| 17 | Winter Break | โ |
| 18 | Goal Engineering | M, R |
| 19-22 | Passion Projects | All |
| 23 | Catholic Schools Week: Faith & Science | R + All |
Quarter 3: Physical Computing & Systems¶
| Week | Lesson | Focus |
|---|---|---|
| 24-25 | Advanced Scratch | T |
| 26-27 | Little Bits | T, E |
| 28 | Pi Day | M, T |
| 29-31 | Environmental Science | S, E, R |
Quarter 4: Synthesis & Leadership¶
| Week | Lesson | Focus |
|---|---|---|
| 32 | Easter/Spring Break | โ |
| 33 | Easter Engineering | S, R |
| 34 | STREAM Expo | All |
๐ฏ Grade 5-6 Learning Goals¶
By the end of the year, students will:
Science (S)¶
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Design and conduct controlled experiments
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Analyze and interpret data
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Understand systems thinking
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Apply scientific principles to real-world problems
Technology (T)¶
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Master Scratch programming (functions, clones, advanced logic)
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Program micro:bit for physical computing
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Use technology for data collection and analysis
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Understand computational thinking
Religion (R)¶
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Articulate the harmony of faith and reason
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Apply Catholic Social Teaching to design challenges
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Lead faith integration in project work
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Mentor younger students in Catholic STREAM identity
Engineering (E)¶
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Lead complex design challenges
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Apply constraints and optimization
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Present and defend design decisions
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Iterate based on feedback and testing
Art (A)¶
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Integrate aesthetics into all projects
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Use digital tools for creative expression
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Design effective presentations
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Create meaningful maker projects
Math (M)¶
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Apply algebra and geometry concepts
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Use statistics and data analysis
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Calculate efficiency and optimization
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Model real-world problems mathematically
๐ Lesson Files¶
- Week 1: Welcome to C-STREAM
- Weeks 2-3: Sphero Mastery
- Week 4: Experimental Design
- Weeks 5-6: Structural Engineering
- Weeks 7-9: Design Thinking: Social Innovation
- Week 10: Advanced Bridge Engineering
- Week 11: Gratitude Coding
- Week 12: Giving & Making
- Week 13: Fall STREAM Showcase
- Weeks 14-15: Optics & Light
- Week 16: Astronomy
- Week 18: Goal Engineering
- Weeks 19-22: Passion Projects
- Week 23: Catholic Schools Week: Faith & Science
- Weeks 24-25: Advanced Scratch
- Weeks 26-27: Little Bits
- Week 28: Pi Day
- Weeks 29-31: Environmental Science
- Week 33: Easter Engineering
- Week 34: STREAM Expo
๐ ๏ธ Technology & Materials¶
Primary Technology¶
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Sphero BOLT โ Mastery-level programming
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Scratch 3.0 โ Advanced game and simulation design
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micro:bit โ Physical computing and wearables
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Chromebooks/computers โ Coding, research, presentation
Advanced Materials¶
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KEVA planks and advanced construction materials
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Electronics components
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Science lab equipment
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Maker space materials (3D printer access optional)
๐ Assessment Overview¶
Formative Assessment¶
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Coding challenges and checkpoints
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Design reviews and critiques
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Peer feedback
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Reflection journals
Summative Assessment¶
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Independent projects with rubrics
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Capstone presentations
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Portfolio assessment
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Student-led conferences
Leadership Development¶
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Peer mentoring opportunities
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Cross-grade STREAM buddies
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Student presentation skills
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Faith leadership in STREAM
Grade Band Version: 1.0 | **