Session 16: Innovation Lab π‘¶
Overview¶
Grades: 5-6 | Duration: 45 minutes | Session: 16 of 17
Students create original inventions, applying all skills learned throughout Year B to solve real-world problems.
Session 16: Innovation Lab¶
Learning Objectives¶
By the end of this session, students will:
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Apply integrated skills to original invention
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Follow complete design thinking process
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Create working prototype
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Present invention with rationale
Session 16: Innovation Lab¶
Materials Needed¶
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π¦ Various making materials
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π» Digital tools as needed
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π Engineering journals
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π Invention showcase materials
Catholic Integration¶
Saint Connection¶
Innovation for Good β Every saint innovated in their own wayβnew ways to serve, teach, or help! Our inventions should serve the common good.
Scripture¶
"Whatever you do, work at it with all your heart, as working for the Lord." β Colossians 3:23
Opening Prayer¶
Dear God, you gave us creative minds to invent and innovate. Help us use all we've learned to create something that truly helps others. May our work honor you. Amen.
Lesson Procedure¶
Opening Circle (6 minutes)¶
- Capstone Challenge:
- "Apply EVERYTHING from Year B!"
- Design thinking + sensors + architecture + forensic thinking + games + gratitude + apps + space + mercy + ecosystems + energy
- Year B Skills Review:
- Design thinking (deep empathy)
- Sensor-based robotics
- Architecture and structures
- Scientific investigation
- Game design
- App development
- Systems thinking
- Invention Requirements:
- Solve a REAL problem
- Use Year B skills
- Be original and creative
- Be able to present
Main Activity: Innovation Lab (31 minutes)¶
Part 1: Problem Discovery (5 minutes)
Find a Problem Worth Solving:
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Observe: What frustrates people around you?
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Listen: What do people complain about?
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Research: What needs exist?
Good Problems:
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Affect real people
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Haven't been perfectly solved
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Match your skills/resources
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You care about solving
Choose Your Focus:
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Write problem statement
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Who is affected?
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Why does it matter?
Part 2: Invention Development (22 minutes)
Full Design Thinking Cycle:
1. EMPATHIZE (3 min):
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Deep understanding of people with this problem
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What's their experience?
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What have they tried?
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What would help most?
2. DEFINE (2 min):
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Clear problem statement
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"How might we [solve problem] for [users]?"
3. IDEATE (4 min):
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Generate many solutions
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Wild ideas welcome!
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Build on possibilities
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Select promising approach
4. PROTOTYPE (10 min):
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Build your invention!
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Options:
- Physical prototype
- App/digital solution
- Combined approach
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System/service design
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Focus on demonstrating the concept
5. TEST (3 min):
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Does it work?
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Get quick feedback
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Note improvements
Part 3: Pitch Preparation (4 minutes)
- Prepare 2-minute pitch:
- Problem you're solving
- Who benefits
- Your solution
- How it works
- Why it matters
Engineering Journal (5 minutes)¶
- Invention name: ___
- Problem solved: ___
- User group: ___
- Solution sketch and description:
- Write: "I'm proud of this because..."
Closing Circle (3 minutes)¶
- Preview β Quick invention previews
- Celebration β "You are all inventors!"
- Closing Prayer β "Thank you, God, for creativity and the ability to solve problems. Bless these inventions and the people they will serve. Amen."
Assessment¶
Observation Checklist:
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Identified real problem
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Applied design process
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Created working prototype
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Prepared presentation
Differentiation¶
For Students Who Need Support¶
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Simpler problem focus
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Guided prototyping
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Partner work
For Advanced Students¶
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Complex multi-part invention
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User testing incorporated
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Implementation planning
Wonder at Home π ¶
Family Activity: Practice your pitch for family! Get feedback to improve. Research young inventors and their stories. Discuss: What problems in our world need solving? How could you contribute?
Teacher Notes¶
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Second-to-last session
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Inventions ready for exhibition
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Encourage originality
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Document for portfolios
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Consider competition or showcase
Previous: Session 15 β Energy Science
Next: Session 17 β Celebration