Skip to content

Session 16: Innovation Lab πŸ’‘

Overview

Grades: 5-6 | Duration: 45 minutes | Session: 16 of 17

Students create original inventions, applying all skills learned throughout Year B to solve real-world problems.


Session 16: Innovation Lab

Learning Objectives

By the end of this session, students will:

  • Apply integrated skills to original invention

  • Follow complete design thinking process

  • Create working prototype

  • Present invention with rationale


Session 16: Innovation Lab

Materials Needed

  • πŸ“¦ Various making materials

  • πŸ’» Digital tools as needed

  • πŸ““ Engineering journals

  • πŸ† Invention showcase materials


Catholic Integration

Saint Connection

Innovation for Good β€” Every saint innovated in their own wayβ€”new ways to serve, teach, or help! Our inventions should serve the common good.

Scripture

"Whatever you do, work at it with all your heart, as working for the Lord." β€” Colossians 3:23

Opening Prayer

Dear God, you gave us creative minds to invent and innovate. Help us use all we've learned to create something that truly helps others. May our work honor you. Amen.


Lesson Procedure

Opening Circle (6 minutes)

  1. Capstone Challenge:
  2. "Apply EVERYTHING from Year B!"
  3. Design thinking + sensors + architecture + forensic thinking + games + gratitude + apps + space + mercy + ecosystems + energy
  4. Year B Skills Review:
  5. Design thinking (deep empathy)
  6. Sensor-based robotics
  7. Architecture and structures
  8. Scientific investigation
  9. Game design
  10. App development
  11. Systems thinking
  12. Invention Requirements:
  13. Solve a REAL problem
  14. Use Year B skills
  15. Be original and creative
  16. Be able to present

Main Activity: Innovation Lab (31 minutes)

Part 1: Problem Discovery (5 minutes)

Find a Problem Worth Solving:

  • Observe: What frustrates people around you?

  • Listen: What do people complain about?

  • Research: What needs exist?

Good Problems:

  • Affect real people

  • Haven't been perfectly solved

  • Match your skills/resources

  • You care about solving

Choose Your Focus:

  • Write problem statement

  • Who is affected?

  • Why does it matter?

Part 2: Invention Development (22 minutes)

Full Design Thinking Cycle:

1. EMPATHIZE (3 min):

  • Deep understanding of people with this problem

  • What's their experience?

  • What have they tried?

  • What would help most?

2. DEFINE (2 min):

  • Clear problem statement

  • "How might we [solve problem] for [users]?"

3. IDEATE (4 min):

  • Generate many solutions

  • Wild ideas welcome!

  • Build on possibilities

  • Select promising approach

4. PROTOTYPE (10 min):

  • Build your invention!

  • Options:

  • Physical prototype
  • App/digital solution
  • Combined approach
  • System/service design

  • Focus on demonstrating the concept

5. TEST (3 min):

  • Does it work?

  • Get quick feedback

  • Note improvements

Part 3: Pitch Preparation (4 minutes)

  • Prepare 2-minute pitch:
  • Problem you're solving
  • Who benefits
  • Your solution
  • How it works
  • Why it matters

Engineering Journal (5 minutes)

  1. Invention name: ___
  2. Problem solved: ___
  3. User group: ___
  4. Solution sketch and description:
  5. Write: "I'm proud of this because..."

Closing Circle (3 minutes)

  1. Preview β€” Quick invention previews
  2. Celebration β€” "You are all inventors!"
  3. Closing Prayer β€” "Thank you, God, for creativity and the ability to solve problems. Bless these inventions and the people they will serve. Amen."

Assessment

Observation Checklist:

  • Identified real problem

  • Applied design process

  • Created working prototype

  • Prepared presentation


Differentiation

For Students Who Need Support

  • Simpler problem focus

  • Guided prototyping

  • Partner work

For Advanced Students

  • Complex multi-part invention

  • User testing incorporated

  • Implementation planning


Wonder at Home 🏠

Family Activity: Practice your pitch for family! Get feedback to improve. Research young inventors and their stories. Discuss: What problems in our world need solving? How could you contribute?


Teacher Notes

  • Second-to-last session

  • Inventions ready for exhibition

  • Encourage originality

  • Document for portfolios

  • Consider competition or showcase


Previous: Session 15 β€” Energy Science
Next: Session 17 β€” Celebration