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Grades 5-6 Bi-Weekly C-STREAM: Year B 🚀

Overview

Sessions: 17 (bi-weekly) | Duration: 45 minutes each | Year B Rotation

Advanced C-STREAM experiences for upper elementary students, alternating with Year A to provide two years of unique content in combined-grade classrooms.


Year B Focus

Year B covers the same core skills and concepts as Year A but with:

  • Different project contexts and themes

  • Alternate saint connections

  • New engineering challenges

  • Fresh programming projects

  • Distinct science investigations


Technology & Resources

From CSCOE Library

  • Sphero BOLT robots (advanced programming)

  • KEVA Planks (structural engineering)

  • Little Bits (electronics)

Software

  • Scratch (advanced projects)

  • MIT App Inventor (mobile apps)

  • Sphero Edu app


Session Sequence

Session Title Theme Technology
1 Engineering Thinking Design process mastery Design journals
2 Sphero Sensors Advanced sensor programming Sphero BOLT
3 Architecture Engineering Building design KEVA Planks
4 Forensic Science Scientific investigation Lab materials
5 Scratch Games Game design programming Scratch
6 Gratitude Design Thanksgiving service Design materials
7 Advent Coding Interactive Advent project Scratch/Sphero
8 App Design User-centered app design App Inventor
9 Science & Faith Research & presentation Research tools
10 Space Science Astronomy & exploration Simulations
11 Mercy Engineering Works of Mercy project Various
12 Ecosystem Engineering Environmental design Investigation
13 New Life Technology Easter celebration Technology choice
14 Robot Olympics Competition challenges Sphero BOLT
15 Energy Science Energy & simple machines Experiments
16 Innovation Lab Original invention Choice
17 Celebration Exhibition Year-end showcase Portfolios

Year B vs Year A Comparison

Concept Year A Focus Year B Focus
Design Process Engineering design Design thinking
Robotics Navigation & dance Sensors & autonomy
Structures Bridges & towers Architecture & buildings
Science Investigation Human body Forensic science
Programming Variables & conditions Game design
Fall Project Innovation service Gratitude design
Christmas Electronics circuits Interactive coding
Apps Basic app creation User-centered design
Faith-Science Catholic scientists Science & faith harmony
Earth Science Environmental Space exploration
Lent Service project Works of Mercy
Biology Life science Ecosystems
Easter Digital creation New life technology
Competition Multi-challenge Olympic games
Physics Motion & Newton Energy & machines

Learning Progression

Skills Development

  • Design Thinking: Mastery of full process

  • Programming: Advanced game design, app development

  • Engineering: Complex structures, systems thinking

  • Science: Investigation, analysis, evidence

  • Communication: Professional presentations

Faith Integration

  • Design thinking as participation in God's creativity

  • Science as discovery of God's creation

  • Technology as service tool

  • Engineering for the common good

  • Innovation with purpose


Assessment Portfolio

Students maintain engineering journals and compile:

  • Design thinking documentation

  • Programming projects

  • Engineering solutions

  • Science investigations

  • Service project reflection

  • Original invention

  • Faith-STREAM connections


Sessions at a Glance

Fall Semester (Sessions 1-9)

Building advanced skills in design, programming, and engineering while connecting innovation to faith.

Spring Semester (Sessions 10-17)

Applying integrated skills to complex challenges, investigations, and capstone projects.


Year B completes the 5-6 bi-weekly rotation. Combined with Year A, students experience comprehensive C-STREAM curriculum across two years.