Grades 5-6 Bi-Weekly C-STREAM: Year B 🚀¶
Overview¶
Sessions: 17 (bi-weekly) | Duration: 45 minutes each | Year B Rotation
Advanced C-STREAM experiences for upper elementary students, alternating with Year A to provide two years of unique content in combined-grade classrooms.
Year B Focus¶
Year B covers the same core skills and concepts as Year A but with:
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Different project contexts and themes
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Alternate saint connections
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New engineering challenges
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Fresh programming projects
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Distinct science investigations
Technology & Resources¶
From CSCOE Library¶
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Sphero BOLT robots (advanced programming)
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KEVA Planks (structural engineering)
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Little Bits (electronics)
Software¶
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Scratch (advanced projects)
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MIT App Inventor (mobile apps)
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Sphero Edu app
Session Sequence¶
| Session | Title | Theme | Technology |
|---|---|---|---|
| 1 | Engineering Thinking | Design process mastery | Design journals |
| 2 | Sphero Sensors | Advanced sensor programming | Sphero BOLT |
| 3 | Architecture Engineering | Building design | KEVA Planks |
| 4 | Forensic Science | Scientific investigation | Lab materials |
| 5 | Scratch Games | Game design programming | Scratch |
| 6 | Gratitude Design | Thanksgiving service | Design materials |
| 7 | Advent Coding | Interactive Advent project | Scratch/Sphero |
| 8 | App Design | User-centered app design | App Inventor |
| 9 | Science & Faith | Research & presentation | Research tools |
| 10 | Space Science | Astronomy & exploration | Simulations |
| 11 | Mercy Engineering | Works of Mercy project | Various |
| 12 | Ecosystem Engineering | Environmental design | Investigation |
| 13 | New Life Technology | Easter celebration | Technology choice |
| 14 | Robot Olympics | Competition challenges | Sphero BOLT |
| 15 | Energy Science | Energy & simple machines | Experiments |
| 16 | Innovation Lab | Original invention | Choice |
| 17 | Celebration Exhibition | Year-end showcase | Portfolios |
Year B vs Year A Comparison¶
| Concept | Year A Focus | Year B Focus |
|---|---|---|
| Design Process | Engineering design | Design thinking |
| Robotics | Navigation & dance | Sensors & autonomy |
| Structures | Bridges & towers | Architecture & buildings |
| Science Investigation | Human body | Forensic science |
| Programming | Variables & conditions | Game design |
| Fall Project | Innovation service | Gratitude design |
| Christmas | Electronics circuits | Interactive coding |
| Apps | Basic app creation | User-centered design |
| Faith-Science | Catholic scientists | Science & faith harmony |
| Earth Science | Environmental | Space exploration |
| Lent | Service project | Works of Mercy |
| Biology | Life science | Ecosystems |
| Easter | Digital creation | New life technology |
| Competition | Multi-challenge | Olympic games |
| Physics | Motion & Newton | Energy & machines |
Learning Progression¶
Skills Development¶
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Design Thinking: Mastery of full process
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Programming: Advanced game design, app development
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Engineering: Complex structures, systems thinking
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Science: Investigation, analysis, evidence
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Communication: Professional presentations
Faith Integration¶
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Design thinking as participation in God's creativity
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Science as discovery of God's creation
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Technology as service tool
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Engineering for the common good
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Innovation with purpose
Assessment Portfolio¶
Students maintain engineering journals and compile:
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Design thinking documentation
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Programming projects
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Engineering solutions
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Science investigations
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Service project reflection
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Original invention
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Faith-STREAM connections
Sessions at a Glance¶
Fall Semester (Sessions 1-9)¶
Building advanced skills in design, programming, and engineering while connecting innovation to faith.
Spring Semester (Sessions 10-17)¶
Applying integrated skills to complex challenges, investigations, and capstone projects.
Year B completes the 5-6 bi-weekly rotation. Combined with Year A, students experience comprehensive C-STREAM curriculum across two years.