Session 14: Sphero Challenge ๐ค¶
Overview¶
Grades: 1-2 | Duration: 30 minutes | Session: 14 of 17
Students apply their Sphero skills to complete mission challenges, demonstrating growth in programming and problem-solving.
Session 14: Sphero Challenge¶
Learning Objectives¶
By the end of this session, students will:
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Program Sphero to complete specific challenges
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Problem-solve when programs don't work
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Collaborate with teammates on missions
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Demonstrate growth in coding skills
Session 14: Sphero Challenge¶
Materials Needed¶
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๐ฆ Sphero robots (from CSCOE library)
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๐ฑ Tablets with Sphero Edu app
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๐ง Course materials (cups, tape, markers)
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๐ Mission challenge cards
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๐ Design Detective journals
Catholic Integration¶
Saint Connection¶
St. Thomas Aquinas โ He loved using logic and reason to solve problems. He'd enjoy programming challenges!
Scripture¶
"I can do all this through him who gives me strength." โ Philippians 4:13
Opening Prayer¶
Dear God, thank you for minds that can solve problems. When things get hard, help us keep trying. Give us patience, creativity, and teamwork today. Amen.
Lesson Procedure¶
Opening Circle (4 minutes)¶
- Sphero Experts โ "Remember when we first met Sphero? Now you're EXPERTS!"
- Challenge Day โ "Today you'll complete MISSIONS!"
- Problem-Solving Reminder:
- If it doesn't work, try again!
- Ask: What can I change?
- Work with your team!
- Let's Go!
Main Activity: Mission Challenges (20 minutes)¶
Setup: Create course with tape lines and obstacles
Part 1: Quick Review (2 minutes)
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Connect to Sphero
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Review controls
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Practice one movement
Part 2: Mission Challenges (16 minutes)
Mission 1: Target Practice (3 min)
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Roll Sphero to stop inside a target circle
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Points for accuracy!
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Three tries each
Mission 2: Maze Navigator (4 min)
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Navigate through simple tape maze
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No wall touching!
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Teamwork encouraged
Mission 3: Color Show (3 min)
- Program color sequence:
- Red, then blue, then green
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Make it match the pattern!
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Add movements between colors
Mission 4: Obstacle Course (4 min)
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Navigate around cups without knocking them over
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Speed matters, but so does accuracy!
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Team record attempts
Mission 5: Creative Challenge (2 min)
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Free programming time
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Make Sphero do something COOL!
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Share with class
Part 3: Celebration (2 minutes)
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Celebrate achievements!
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What did you figure out?
Design Detective Journal (4 minutes)¶
- Draw your favorite mission
- Write: "The hardest part was..."
- Write: "I solved it by..."
- Rate yourself: Beginner ๐ฑ Good ๐ฟ Expert ๐ณ
Closing Circle (2 minutes)¶
- Growth Reflection โ "How have you improved since first trying Sphero?"
- Perseverance โ "What did you do when it didn't work?"
- Closing Prayer โ "Thank you, God, for helping us grow and learn. Thank you for patience when things are hard. Amen."
Assessment¶
Observation Checklist:
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Completed at least 2 missions
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Demonstrated improved skills from Session 3
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Problem-solved when stuck
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Collaborated with teammates
Differentiation¶
For Students Who Need Support¶
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Simplified mission versions
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Extra teacher guidance
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Partner with experienced peer
For Advanced Students¶
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Advanced missions with multiple steps
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Create missions for others
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Use "Draw" or "Block" programming
Wonder at Home ๐ ¶
Family Activity: Tell your family about the Sphero challenges! What was hard? What did you figure out? Talk about times when things didn't work and you had to try again. Perseverance pays off!
Teacher Notes¶
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Reserve Sphero 2 weeks ahead
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Charge fully before class
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This session shows growth from Session 3
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Have backup missions ready
Previous: Session 13 โ Easter Joy
Next: Session 15 โ Simple Machines